Interact with the Godot game engine: edit, run and debug projects and manage scenes.
Gaming
Gaming servers connect assistants to game engines, editor workflows and games. Compare the application or game version, supported actions and local setup requirements. For development tools, check whether the integration edits project files, controls a running editor or interacts with a running game.

Integration for the Unity Editor and for games built with Unity.
Unity game engine integration for game development.
Godot game engine integration: scene editing, scripting, animation, tilemaps, shaders, input simulation and runtime debugging.
Real-time gaming data for League of Legends, TFT and Valorant: champion analytics, esports schedules, meta compositions and character statistics.
Control running Godot 4 games via an injected bridge: input simulation, screenshots, UI discovery and live GDScript execution.
Access Chess.com player data, game records and other public information.
Real-time Fantasy Premier League data and analysis.
Control a live Roblox Studio session via a plugin: create scripts, instances, terrain, lighting and assets, with bidirectional sync and automated playtests.
Board game data via the BoardGameGeek XML API2.
Godot 4 editor addon that runs without a sidecar: class reflection, validated GDScript writes, scene/script/resource authoring and a runtime play-test loop.
D&D 5e SRD 5.2.1 game engine: create characters and run turn-based battles through MCP, backed by Quint formal models, rule-level proofs, and model-based testing.
Control the Unity Editor, including from chat inside Unity: scenes, GameObjects, components, Shader Graph, materials, animation, UI and deterministic playtests.
Pyxel retro game engine integration: run games, capture screenshots, inspect sprites and analyze audio.
Offline RPG Maker MV assistant: generate maps, edit the database and events, validate broken references, debug events and search a project semantically.
Chess opponent that plays against LLMs.
Control the Unity Editor from AI coding tools via file-based IPC.
Godot Engine tooling: Roslyn-enriched exception telemetry, scene tree inspection, C# symbol navigation, MSBuild orchestration and GDScript analysis.
Access the Stockfish chess engine.
RuneScape and Old School RuneScape data: item prices, player hiscores and more.
Arknights game data via the PRTS Wiki API, with auto-synced operator archives and voice lines for fan-work creation.
Control PSP games via PPSSPP's built-in WebSocket debugger: memory read/write, input, pause and step, screenshots, CPU registers and breakpoints.
Warhammer 40K, Combat Patrol and Kill Team rules reference: unit datasheets, keyword definitions, phase sequences and game flow.
Godot 4 dev companion: GUT/GdUnit4 test running, API docs with 3-to-4 migration mapping, script analysis, scene parsing, screenshots and LSP diagnostics.
Unreal Engine 5.7 editor automation via a native plugin and local TCP bridge.
D&D 5e SRD reference: monster search, spell lookup, encounter building and loadout analysis.
Turn-based strategy game where AI agents command armies on tactical grids while humans coach, with post-match reflections and learning across games.
Read-only Steam, 41 tools. Store details, reviews that match the store page, sales, regional prices, community tags, live player counts, Steam Deck compatibility, one-call game briefs, side-by-side game comparisons and how each patch moved the reviews all need no API key; a free Steam Web API key adds library, playtime, friends, achievements, wishlist and inventory. Also does backlog analysis, taste-based recommendations and co-op night planning across a group's libraries.
Control the BizHawk multi-system emulator: memory read/write, joypad input, frame advance, screenshots and save states.
Query your Steam library: games, playtime, recently played titles and store metadata.
Read-only access to the RomM retro game library manager: platforms, ROM search, metadata, collections, saves, firmware, devices and tasks.
Deploy a single-file HTML game to a shareable multiplayer URL with rooms, state sync and leaderboards, without a backend or player accounts.
Control the Dolphin GameCube/Wii emulator: memory read/write, GameCube and Wii Remote input, reset, save states and frame advance, via Felk's scripting fork.
Control libretro cores via RetroArch's Network Control Interface: memory read/write, save states, screenshots, pause, frame advance and on-screen messages.
Dota 2 statistics via the OpenDota API: player stats, hero data and match analysis.
Search the Steam store (deals, reviews, Steam Deck compatibility) plus player profiles, libraries, achievements and friends via the Steam Web API.
Search and discover video games on any platform via the GameBrain API.
Control the mGBA Game Boy Advance emulator: memory read/write, button input, screenshots, save states and stepping.
Attach weapons and props to rigged 3D characters: finds the hand bone, scales the prop, closes the fist and exports three.js, Unity or Godot binds and GLBs.
Disney Lorcana TCG card search, deck analysis, ink curves, lore generation and franchise browsing.
Magic: The Gathering card search, rules lookup, deck analysis, prices and Commander data from Scryfall, Academy Ruins and Commander Spellbook.
Control the Unity Editor via a local server and C# bridge: scenes, GameObjects, prefabs, assets, scripts, console, tests and build settings.
Economy simulation for AI agents based on Conway's Game of Life, with an energy currency, a marketplace and benchmark reports.
Author RPG Maker XP games: read and write project data (actors, skills, items, maps, events, scripts) directly and render map previews to PNG.
Play Tic Tac Toe against an AI opponent.
Manage Minecraft servers via the Crafty Controller 4 API: start, stop, back up, send commands and manage files, schedules, webhooks and users.
Deterministic D&D 5e (SRD 5.2.1) rules verdicts: cited turn legality checks, legal-action enumeration, advantage math and hash-stamped game-state lineage.
Memory read/write, save state slots and game metadata for PCSX2 and other emulators that support the PINE protocol.